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Level Specific Rules

6U, 7U, TM

Players:  Just 8 players on the field
MPR:  15 plays
Ball Size:  Wilson K2

Game Clock:  Two, 22-min halves, 10-min halftime, running clock.   One (1) OT in reg season.
Play Clock:  Max 1 min between plays (enforced at ref's discretion)
Scoring:  Same scoring as all other levels.  There will be an extra point attempt after all touchdowns (to reduce the number of ties).
Stoppages:  Coach time outs (2 per half), injury and official time outs and change of possession (1 min)
Coaches:  Two (2) coaches on the field with the team, must remain 10 yards from the line of scrimmage at start of play. 
Fumbles:  Ball is blown dead if fumbled behind line of scrimmage.  Ball is live if fumbled beyond line of scrimmage.
Special Teams:  No PATs, no punting, no kickoffs.  Ball will be placed at opponent 35.
Stances:  All players must be in a standing 2-pt stance with hands on or above the knees (no hands on the ground).
Offensive Formation:  Must run a 5-3 with all linemen in the tackle box.  All backs must be behind line of scrimmage.
Defensive Formation:  Must run a 4-3-1 with no player lined up over center.  Linebackers must be 3 yards off of L.O.S. and defensive backs must be 5 yards off of L.O.S.
Blitzing:  NO Blitzing!  A blitz is defined as any player not on the line who immediately upon the snap of the ball makes a forward rush towards the L.O.S.
Penalties:  Minor penalties 5 yards, Major penalties, 10 yards.  Lining up over the center and blitzing, 1st violation is a warning, subsequent violations are 10 yard penalties.  Two-point stance violation is a dead ball, 5 yard penalty enforced from the previous spot

8U, 9U

MPR:  12 plays (roster 16-25), 10 plays (26-30), 8 plays (31-35)
Ball Size:  Wilson K2
Game Clock:  Four, 10-min quarters, 10-min halftime, Modified Clock. One (1) OT in reg season.
Play Clock:  45-seconds (enforced at ref's discretion as needed)
Stoppages:  PATs, between quarters, coach time outs (3 per half), injury time outs, official time outs and change of possession (1 min)
Coaches:  One (1) coach on the field with the team, must remain 10 yards from the line of scrimmage at start of play.  Must remain silent after teams break huddle and until play is blown dead.
Special Teams:  No rush on PATs or punts.  No kickoffs, ball will be placed on opponent's 35.
Stances:  All players must be in a standing 2-pt stance with hands on or above the knees (no hands on the ground).
Defensive Formation:  No more than 6 defensive linemen on the L.O.S. or rushing the ball and no player lined up over center.  Linebackers must be 3 yards off of L.O.S. and defensive backs must be 5 yards off of L.O.S.
Blitzing:  NO Blitzing!  A blitz is defined as any player not on the line who immediately upon the snap of the ball makes a forward rush towards the L.O.S.
Penalties:  Lining up over the center and blitzing, 1st violation is a warning, subsequent violations are 15 yard penalties.  Two-point stance violation is a dead ball, 5 yard penalty enforced from the previous spot.

10U, 11U

Ball Size:  Wilson TDJ
Game Clock:  Four, 10-min quarters, 10-min halftime, Modified Clock.  Only one (1) OT during regular season.
Special Teams:  No kickoffs, ball will be placed on opponent's 35.
Stances:  All players must be in a standing 2-pt stance with hands on or above the knees (no hands on the ground).  Offensive linemen are deemed to be in a legal stance when their hands are placed motionless on their thigh pads.  They are "set" when they place their hands on their legs and/or when the QB has begun his cadence.  Offensive linemen who are "set" as defined above, may move a hand to point or turn their head to indicate assignments.
Penalties:   Two-point stance violation is a dead ball, 5 yard penalty enforced from the previous spot

12U/13U/14U

Ball Size:  Wilson TDY
Game Clock:  Four, 10-min quarters, 10-min halftime, Modified Clock.  Only one (1) OT during regular season.

Special Teams:  Kickoffs as normal

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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